Friday, August 27, 2010
Duel Terminal 02 - Cardlist
Saturday, August 21, 2010
Psychics: The Future In Mind
Psychic / Synchro / Effect /Earth /
1 Tuner + 1 or more non-Tuner Psychic-Type monsters.During battle between this attacking card and a Defense Position monster your opponent controls whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. Also, at the end of a Damage Step in which this card attacked a Defense Position monster, if this card's ATK exceeds the DEF of the defending monster, gain Life Points equal to difference.
Hyper Psychic Blaster Assault Mode/Psychic / Effect / Earth / 3500 ATK / 3000 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode". When this card battles, at the end of the Damage Step, inflict damage to your opponent equal to the opponent's monster's DEF and gain Life Points equal to that monster's ATK. When this card is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.Life Coordinator
Psychic / Effect / Wind / 800 ATK / 400 DEF
When your opponent activates a card with the effect of inflicting damage, you can discard this card from your hand to negate the activation and effect of that card and destroy it.Telekinetic Collator
Quick-Play Spell
Special Summon as many Level 2 or lower Psychic-Type monsters as you want from your Graveyard. Then, you take damage equal to the Level of the Special Summoned monsters x 300.Psycho/Psychic Sword
Equip Spell
Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).Supernatural Healing
Normal Trap
Activate only during an End Phase. Gain 1000 Life Points for each Psychic-Type monster that was sent to your Graveyard during this turn.Star Blast
Normal Spell
Pay Life Points in increments of 500. Decrease the Level of 1 monster in your hand or field by 1 for each 500 Life Points paid until the End Phase.
Saturday, August 14, 2010
V-JUMP MONSTER
「神禽王アレクトール」Divine Avian King AlectorWIND/Winged-Beast - Effect/6/2400/2000 If your opponent controls 2 or more face-up monster with the same Attribute, you can Special Summon this card from your hand. Once per turn select 1 face-up card on the field. Negate the effect(s) of the selected card during this turn. Only 1 "Divine Avian King Alector" can be face-up on the field at the same time.
「ネオス・ワイズマン」Neos Wiseman LIGHT/Spellcaster - Effect/10/3000/3000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Elemental Hero Neos" and 1 "Yubel" you control to the Graveyard. When this card battles, at the end of the Damage Step, inflict Damage to your opponent's Life Points equal to the ATK of the opponent's monster. Increase your Life Points equal to that monster's DEF. This card cannot be destroyed by card effects.「E・HERO ゴッド・ネオス」Elemental Hero God NeosLIGHT/Warrior - Fusion/12/2500/2500This card cannot be Special Summoned except by Fusion Summon. This card is Fusion Summoned by using 5 "Neos", "Neo-Spacian", or "HERO" monsters (at least 1 of each) as Fusion Material Monsters. Once per turn, by removing from play a "Neos", "Neo-Spacian" or "HERO" monster in your Graveyard, increase this card's ATK by 500 points. Furthermore, until the End Phase it gains the effect of the monster that was removed from play. 「レッド・デーモンズ・ドラゴン」Red Daemon's Dragon DARK/Dragon - Synchro/8/3000/2000Tuner + 1 or more Non-Tuner monsterWhen this card attacks a Defense Position monster your opponent controls, after Damage Calculation, destroy all Defense Position monster your opponent controls. If this card is face-up during your End-Phase, destroy all monsters you control that didn't declare an attack during this turn except this card.
Friday, August 13, 2010
Le Duelist Pack Edition Judai
Wind/Warrior - Fusion
2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady] This card can only be Special Summoned by Fusion Summon. When this card destroys and send opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack strength of the destroyed monster.
E-Hero Thunder Giant
Light/Warrior - Fusion
2400/1500
[E-Hero Sparkman] + [E-Hero Clayman] This card can only be special summoned by Fusion Summon. Discard a card from your hand, destroy a face-up monster with attack strength lower than this card. This effect can only be activate once per turn during your main phases.
Earth/Warrior - Fusion
2000/2500
[E-Hero Burst Lady] + [E-Hero Clayman] This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode, you can direct attack opponent while it's still in defense mode. If so, the battle damages done would be halved during Damage Calculation.
Water/Warrior - Fusion
1800/1000
[E-Hero Burst Lady] + [E-Hero Bubbleman] This card can only be special summon by Fusion Summon. When this card destroy a monster as a result of battle and sent it to Graveyard, increase your lifepoint equal to the attack strength of the destroyed monster.
Magic - Normal
Choose Fusion material monsters from your hand and/or field and put them into Graveyard, special summon a Fusion monster from your Fusion deck.
Magic - Normal
Put a Magic card [Fusion] from your deck into your hand. Shuffle your deck afterward.
Magic - Normal
Choose a Warrior sub-type monster in your Graveyard and add it to your hand.
Magic - Normal
Choose a face-up [E-Hero Featherman] on your field to activate this card. During this turn, the selected card can attack up to the number of monsters on your field. If so, you cannot direct attack opponent, and all of your other monsters cannot attack.
Magic - Quickplay
Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon a [Hane Kuriboh LV10] from your hand or deck.
Magic - Quickplay
This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of a [E-Hero Bubbleman] in face-up attack mode on your field and a monster on opponent's field in face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon a monster with [E-Hero] in its name from your hand to the field.
Magic - Equipment
This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to change the mode of a face-up monster on the field. After this effect is use 3 times, destroy this card.
Magic - Field
When monsters with [E-Hero] in its name attack and the attack strength of the attacking monster is less than the attack strength of the attacking target monster, the attack strength of the attacking monster is increase by 1000 during Damage Calculation.
Magic - Normal
This card can only be activate when a [E-Hero Burst Lady] is face-up on your field. Return all monsters with [E-Hero] in its name except [E-Hero Burst Lady] into their owner's hand.
Magic - Equipment
This card can only be equipped on [E-Hero Bubbleman]. Increase the equipped monster's attack strength by 800. If the equipped monster would be destroy as a result of battle, destroy this card instead, and damages done to the controller of the equipped monsters would become 0.
Magic - Quickplay
This card can only be activate when a [E-Hero Bubbleman] is face-up on your field. During this turn, you may activate a Trap card from your hand.
Trap - Normal
When opponent declare attack, opponent player randomly choose a card in your hand. Special Summon the card to your field if it's a monster. Otherwise send it to Graveyard.
Trap - Normal
Negate the attack of one opponent's monster, increase your lifepoints equal to the attack strength of that monster.
Trap - Counter
This card can only be activate when opponent's monster attack, negate the attack, and end the Battle Phase.
Trap - Normal
This card can only be activate when one of your monster on the field is destroyed as a result of battle. Special summon a monster with [E-Hero] in its name that is Level 4 or lower from your hand or deck.
Trap - Counter
This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate an activation of a Magic/Trap card and destroy it.
Trap - Normal
This card can only be activate when a [E-Hero Clayman] on your field would be target of attack (If the chosen card would be set, this card is turned over and confirm). Destroy the attacking monster and the chosen [E-Hero Clayman], and do 800 damages to opponent's lifepoints.
Light/Machine - Union
1500/1600 Once per turn during your Main Phase, you may treat this card as an Equipment card and Equip it on 1 of your [X-Head Cannon], or remove it from being an Equipment card and place it in face-up attack mode. While this card effect is treated as an equipment card, increase the attack and defense strength of the Equipped Monster by 400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, this card would be destroyed instead).
Light/Machine - Union
1500/1300
Once per turn during your Main Phase, you may treat this card as an Equipment card and Equip it on 1 of your [X-Head Cannon] or [Y-Dragon Head], or remove it from being an Equipment card and place it in face-up attack mode. While this card effect is treated as an equipment card, increase the Equipped Monster's attack and defense strengths by 600. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, this card would be destroyed instead).
Light/Machine - Union/
1300/1500
Once during your Main Phase, you may treated this card as an equipment card and equip it on your [V - Tiger Jet], or remove it from being equipment and special summon it in face-up attack mode. Increase the equipped monster's attack and defense strength by 400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, destroy this card instead.)
Fire/Demon
2800/1800
This card cannot be Normal Summoned other than by discard all cards in your hand other than this card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or more. For each monster card on opponent's field, increase this card's attack strength by 200. For each monster card on your field other than this card, decrease this card's attack strength by 500.
Wind/Dragon
1200/900
During your standby phase, you may put this face-up card into the Graveyard to special summoned a [Armed Dragon LV5] from your deck or hand.
Wind/Dragon
2400/1700
Discard a monster card from your hand to the Graveyard to destroy a monster on your opponent's field with attack strength equal or below the attack strength of the monster discarded. During the End Phase of a turn that this card destroyed a monster as a result of battle, the controller of this card may put this card into the Graveyard to Special Summon a [Armed Dragon LV7] from his/her hand or deck.
Wind/Dragon
2800/1000
This card cannot be Normal Summon. This card can only be special summon by the effect of [Armed Dragon LV5]. Discard a monster card from your hand, destroy all face-up monsters on opponent's field with attack strength lower than the discarded monster.
Wind/Dragon
3000/2000
This card cannot be Normal Summon. This card can only be special summon by sacrificing an [Armed Dragon LV7] on your field. Discard one card from your hand to destroy all face-up monsters on opponent's field.
Magic - Normal
Shuffle any number of cards from your hand into your deck, draw from your deck that number of cards afterward.
Magic - Quickplay
This card can only be activate when opponent have a face-up monster on his/her field, and you successfully special summon a monster with attack strength of 1500 or less. Special Summon any number of monster cards that have the same name as the monster that was special summon from your your hand, deck, or Graveyard in attack mode. Afterward, opponent choose one of the monster on his/her field and he/she special summon any number of the chosen monster from his/her deck, hand, or Graveyard.
Magic - Quickplay
The damages as result from effect of Trap card would become 0.
Trap - Normal
Special Summon 3 [Ojama Token] (Light/Beast/2/0/1000) on opponent's field in defense mode (they cannot be sacrifice as sacrifice summon). When a [Ojama Token] is destroy, do 300 damages to the controller of the token.
Trap - Normal
This card can only be activated when a face-up monster on your field is destroyed and sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field and each player would receive damage equal to half of the attack strength of the monster destroyed by this card's effect.
Trap - Normal
This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice a monster on your field to gain control of that Fusion monster.
Trap - Normal
This card can only be activate when you have a monster that is destroy as result of battle and sent to Graveyard. Both players special summon a monster on his/her field in face-up defense mode. The monsters special summon this way cannot change their mode.