Saturday, August 21, 2010

Psychics: The Future In Mind

Hyper Psychic Blaster
Psychic / Synchro / Effect /Earth /
3000 ATK / 2500 DEF
1 Tuner + 1 or more non-Tuner Psychic-Type monsters.During battle between this attacking card and a Defense Position monster your opponent controls whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. Also, at the end of a Damage Step in which this card attacked a Defense Position monster, if this card's ATK exceeds the DEF of the defending monster, gain Life Points equal to difference.

Hyper Psychic Blaster Assault Mode/Psychic / Effect / Earth / 3500 ATK / 3000 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode". When this card battles, at the end of the Damage Step, inflict damage to your opponent equal to the opponent's monster's DEF and gain Life Points equal to that monster's ATK. When this card is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.Life Coordinator
Psychic / Effect / Wind / 800 ATK / 400 DEF
When your opponent activates a card with the effect of inflicting damage, you can discard this card from your hand to negate the activation and effect of that card and destroy it.Telekinetic Collator
Quick-Play Spell
Special Summon as many Level 2 or lower Psychic-Type monsters as you want from your Graveyard. Then, you take damage equal to the Level of the Special Summoned monsters x 300.Psycho/Psychic Sword
Equip Spell
Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).Supernatural Healing
Normal Trap
Activate only during an End Phase. Gain 1000 Life Points for each Psychic-Type monster that was sent to your Graveyard during this turn.Star Blast
Normal Spell
Pay Life Points in increments of 500. Decrease the Level of 1 monster in your hand or field by 1 for each 500 Life Points paid until the End Phase.

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