Gem Beast - Ruby Carbuncle
Gem Beast - Cobalt Eagle
Light/Angel
300/300
Ahh, the first in the line, fittingly, it's "Red" in color (Ruby IS Red...). First, this card, for whatever reason, is an Angel. (Gem Beast are suppose to be BEAST after all...) Also, this card is by far the weakest Gem Beasts.Now, its effect can help you special summon all [Gem Beasts] in S/T zone for a one-hit wonder. Is this good?? It's EXTREMELY helpful to be use in the "winning turn", but otherwise, just keep this card somewhere until you can pull it off.
Ahh, the first in the line, fittingly, it's "Red" in color (Ruby IS Red...). First, this card, for whatever reason, is an Angel. (Gem Beast are suppose to be BEAST after all...) Also, this card is by far the weakest Gem Beasts.Now, its effect can help you special summon all [Gem Beasts] in S/T zone for a one-hit wonder. Is this good?? It's EXTREMELY helpful to be use in the "winning turn", but otherwise, just keep this card somewhere until you can pull it off.
Gem Beast - Amethyst Cat
Earth/Beast
1200/400
Now we're at 2nd Gem Beasts. This time, a Cat that can jump over Judai's Heroes and scratch all over Judai's face. This card is basically a direct attacker if you're really THAT desperate (I mean, you only get to hit for 600 normally, and even if you run something like [Animal's Stampede], the attack strength is still not high.But is this card no-use?? There's always [Rescue Cat] + 2x [Amethyst Cat] for quick fuel for support. But otherwise, the card is pretty meh.
Gem Beast - Emerald Turtle
Water/Aqua
600/2000
What's a series without a big defender. With Judai having Clayman, Johan have a Turtle. Too bad its effect is pretty meh, I mean, what's the point of turning an opponent's monster to defense mode AFTER it already break apart Gems. 2000 DEF doesn't really cut it either - 1 CyDra and this card is done.
Gem Beast - Topaz Tiger
Earth/Beast
1600/1000
If there's a defensive card, there MUST be an offensive card, right?? Here it is. Topaz Tiger, being the main attacker for the Gem Beasts (Its attack strength is not the greatest, but its effect make it so). This card basically help you to run over pretty much most 4-star (At least stalemate). Although this card can't run over CyDra, but hey, it's Cyber Dragon, and it's almost unfair to compare any cards to it.
Gem Beast - Amber Mammoth
Earth/Beast
1700/1600
Now, a big Mammoth, trying to get in the way of everything. And that's exactly what it does - Step in for other weakling trying to fight off crazy Warriors / Machines. Too bad, this card itself ain't that strong. With 1700 attack, it can't even beat out half of the old 4-star.
Gem Beast - Cobalt Eagle
Wind/Bird
1400/800
Now, the 6th Gem Beast is an Eagle. I won't bother much with this effect, though, it doesn't help you at all (Returning a Gem Beast to top of deck so that you can get it back next turn?? It doesn't sell on me). It DOES show what Wind is capable of, though - Returning stuff to decks.
Gem Beast - Sapphire Pegasus
Wind/Beast
1800/1200
Now, we finally reach the last Gem Beast. Reading all the above 6 Gem Beasts, nothing really sell out, right?? Well, this card makes a Gem Beast deck for mediocre to one of the best Theme deck ever. How?? First, Tutor is always a VERY good thing, no matter where the card will end up (The best is putting the card to your hand, obviously, but we all know that it get "broken" quickly). This card help you to tutor out a [Gem Beast] to your S/T zone. Normally, that wouldn't help much. But with Gem Beasts support / mechanic revolved around the idea of "Destroy -> S/T -> Reuse", this card skip the destruction part and basically create fast S/T "food" / requirement for all the support card. Not to mention, the stats of this card ain't that bad. 1800 may not beat anything, but hey, if Airman can dominate a format with 1800 attack, why can't a 1800 monster be good??
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