Tuesday, August 10, 2010

SPEED SPELL

Speed World
SPELLField Spell Card
If a player activates a Spell Card, other than a "Speed Spell", they take 2000 damage. During each player's Standby Phase, both players place 1 Speed Counter on this card (max. 12 for each player). When a player takes damage, they lose 1 Speed Counter every 1000 points of damage taken. Speed World 2
SPELLField Spell Card
If a player activates a Spell Card, other than a "Speed Spell", they take 2000 damage. During each player's Standby Phase, both players place 1 Speed Counter on this card (max. 12 for each player). You can remove any number of Speed Counters from this card to activate 1 of the following effects:
● 4: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.
● 7: Draw 1 card.
● 10: Destroy 1 card on the field.Speed Spell - The End of the Storm
SPELLSpell Card
Activate only while you have 10 or more Speed Counters. Destroy all monsters on the field and inflict 300 damage to each player for each monster they controlled that was destroyed by this effect.This is one of the most powerful Speed Spells in the game. In order to play it, you have to have at least 10 Speed Counters, which can take a while to get to since you only gain 1 Speed Counter each turn. But it can be well worth the wait. Don't worry, though, not all Speed Spells have this high a price. For instance, to play the "Vision Wind" Speed Spell, you only need at least 2 Speed Counters.A helpful Speed Spell is "Overboost" which not only doesn't require ANY Speed Counters, but will also speed you up by 4 Speed Counters! However, this card can be tricky because once your turn is over, you lose that speed boost and the number of Speed Counters you have becomes 1.

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